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Beyond the world of flash-games, however, there were also some more ambitious downloadable projects like Hur4c4n Studio‘s infamous Terrordrome. Of course, there are several other flash-based fan-productions out there, and though the quality of these games may vary, their very existence stands as a testament to just how much these stories and characters mean to people. Despite the limited resources, Shawn crafted entertaining (if somewhat brief) point-and-click adventures that became wildly popular at a time when those characters were absent from mainstream gaming. Naturally, these were interactive adaptations of the Friday the 13th and A Nightmare on Elm Street franchises, taking some inspiration from the NES titles that we covered in a previous article.
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With the rise of easily-accessible internet and user-friendly software in the 2000s, there was an explosion of fan-made browser games featuring licensed characters and locations just for the hell of it.Īfro-Ninja Productions (run by Shawn Tanner, developer of Soda Dungeon) was actually responsible for two of my personal favorites of these strange internet titles, namely Escape From Camp Crystal Lakeand Escape From Elm Street. The biggest example of this lies in the online ocean of browser-based flash games. Of course, these passionate projects aren’t limited to recreating the glory of existing videogame franchises, as horror movies have also been getting the fan game treatment for years now.
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I admire the hard work and dedication it took to recreate the town of Silent Hill within Minecraft‘s blocky graphics, and anyone who’s played Cry of Fear (a free stand-alone game built on top of Half-Life 2) can attest to how properly developed mods can transform a game into something completely new. Hell, if you dive into the modding scene of almost any major release, you’re sure to find projects that attempt to convert the original game into a horror experience. Unshackled by financial projections or corporate meddling, these games can take more risks, usually making up for their general janky-ness and lack of a proper budget with sheer creativity.Ī bit more charming than disturbing this time around. Just taking a quick glance at this massive backlog of unofficial games makes it easy to understand the cultural impact behind these interactive stories.įrom Resident Evil: Crossfire (a Brazilian-made love-letter to the original RE games) to Soundless Mountain 2(a retro remake of Silent Hill 2 more-or-less in the style of an NES title), there are countless original takes on these franchises, some of which are even more entertaining than official releases.
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For example, both the Silent Hill and Resident Evil series boast copious amounts of fan projects attempting to revive the charm of earlier games for a new generation. In a world where publishers like Konami repeatedly mistreat beloved franchises (even outside the horror genre), it’s kind of heartwarming to see fans band together and produce experimental titles on their own terms. These games might not be as impressive as officially licensed productions, and their legality is sometimes dubious, but there’s definitely something to be said about fans getting together to celebrate their favorite stories and characters with no real expectations of fame and fortune. However, there’s more to gaming than just AAA releases and big-name publishers, so today I’d like to discuss the weird world of horror fan-games and how they’ve helped to keep franchises alive through sheer passion for their spooky source material. Unfortunately, years of quality control issues and rushed cash-grabs have tainted the public perception of licensed games, and with the exception of a few recent online titles and the occasional DLC character, the days of video game adaptations for nearly every major theatrical release are behind us now. Since the very dawn of gaming, titles based on pre-existing IPs have bet on the popularity of famous franchises in order to boost sales and attract fans who might not have been that into gaming before.